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In this project I wanted to create events relating to the timeline and events relating to the user. This interaction is used by using a multiple of insects and using an object to smash them. You select the swatter and when the user releases the swatter is selected. When the swatter and one of the bugs touch each other or are in contact they do something. In this case, the bug reacts and plays a death clip. So when the collision is made the death appears in the form of a purple 'goo' splat. The animation techniques used are ranging from frame by frame animation, with the bugs animations within their movie-clips, Event handlers, Movie-clip Properties, Movie-clip timeline control, and forms of Action-scripting are used as well.
6 comments:
the bugs are too fast! the mouse doesn't go that fast
When you grab the fly DESTROYER!!! *DUN DUN DUNNNNNNNN* I think that the mouse should take on that item and when you miss the mouse just leaves the item. That is just a personal pet peeve but I totally understand where you grab it and hit the targets and if you miss it drops. I thought you had more items than this?
The bugs do move fast, little too fast, but i kinda caught how to lead myshot with em.
I had trouble with drag and drop stuff too, but the swatter is a little hard to handle....
But looks nice overall
I would definitely go in and set a transparent target area within your flyswatter movieclip so it's not so difficult to grab. maybe animate when it's being used as well.
You feel overwhelmed when trying to swat the bugs, which is not necessarily a bad thing. I think one of the reasons in retrospect some feel the bugs move so fast is due to the area one has when picking up the flyswatter. I agree with anthoney's idea for creating a transparent target. The dropping i don't necessarily mind, as you do need some penalty for missing if this is a game.
But I don't want to hurt the bugs....
Nice job on the animating though!
They're movements are very bug like and even though I don't want to_ they splatter effectively.
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