Images
A. Research Images
:: Paul Cooklin ::
paulcooklin.com
:: Sandeep Menon ::
http://sandeepdesign.blogspot.com/2008/02/digital-landscape-painting.html
:: J. Todd. Allison ::
http://www.spacetaker.org/artist/?artist_id=357
B. Make Something.
We as modern artists are faced with the same issues as the ancient classical masters, the landscape painters were. We can for example attempt to meticulously duplicate the natural world in a manner comparable to photography. We can, however, also interpret landscapes in a surrealistic manner or that of impressionism. We are thus altering and modifying reality in a still recognizable way, but inspire the imagination of the careful observer. He or she may be impressed by our choices of colors, patterns, and motions. This may or may not accomplish things nature is capable of doing. We can even go so far as to interchange characteristics of the natural world {ie having trees sway like a church choir}
For this assignment I chose a perspective within a natural world that would not exist naturally, but could be imagined to exist if, for example a tropical pool was sliced in half. It is not possible for an artist to get a visual of a world simultaneously below and above water without creating an imaginary slice straight through the middle. The slice does exist in the shape of a simple model in the shape of an aquarium By means of a simple piece of glass. The simultaneous observation of nature into media such as water and air is virtually impossible even to highly evolved creatures such as crocodiles who can only view one at a time. For that reason I find this particular chosen model of the natural world particularly fascinating. I experimented with ideas focusing more on the abstract realm but didn’t find it as interesting and exciting as creating a scenario imitating the natural world in much the same style as modern three dimensional animation. Even though it is two-dimensional it is highly suggestive of a three dimensional universe. Geometric shapes of imaginary ‘future-scapes’ are the most immediately gratifying subjects when working on this assignment. However, I find the fluent motions and organic curves of the natural world are a much more challenging frontier.
Monday, September 1, 2008
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6 comments:
This environment could develope into an interesting story, be weary that it doesnt get too cluttered...
I dunno man but this is giga-fresh
It reminds me of Legends of the Hidden Temple. I want the big face dude to pop out.
I think it has definite potential to become something interesting, but besides a flash based animation of a typically realistic environment, what "digiscape" aspects or corresponding with net.art characteristics?
Good work with this landscape, as Eric said though, watch that it doesn't get too cluttered or you will spend all of your time animating the movements of the environment and won't have any time to add elements of interactivity. Also, I'm curious as to how this represents a digital landscape.
The fast that you told me that this is your aquarium in your house, which you stare at all the time makes it cool that you would pick this scheme. Looking at now, I wonder if you will have enough layers to interact the elements together. Jill might suggest dividing parts of the images if they all ready aren't.
Very nice use of color and gradients. I agree with your critique of your work as well. The curves may be a bit harder to work with, but it seems as if you have each image put together in a layered composition.
Your digiscape does remind me a lot of the natural world. I am interested in seeing the lengths you go to to further express its similarity to the real world while maintaing the idea that this world is a digital creation of someone.
Have you thought about maybe having each individual element break apart and maybe come together in flash? I'm just throwing ideas out there, but there seems to be a number of possibilities for you to work with within the parameters you set for yourself.
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